![]() – Added two more gold scenes to the gallery. – Improved and reworked dialog and images for the Wednesday starting events. – Added scenes when changing outfits for Asuna and Mikasa. – Added a new character in the Slave route for Ash: Mikasa from Attack on Titan. – Updated the Android version of First and Second Acts with bug fixes.Ĩ20+ new renders, 75+ new animations, 3150+ new lines Also, the open-world events of the First and Second Acts have been removed. – Updated Android version of Third Act to version 0.3.2. – Improved and reworked dialog and images for the Wednesday starting event. – Added a feature of tracking completed secondary and open-world events in the phone hints. – Added a Level 1 secondary event for Makima. – Added a Love Level 4 open-world event for Hinata and updated the open-world dialogs. – Fixed a bug with repeating the introduction event for Casca.ģ80+ new renders, 70+ new animations, 2800+ new lines – Updated the android version of Third Act to version 0.3.2.5. Added 3 “special” training sessions with Seitsu. – Added a Level 0 secondary event for Seitsu in the dojo. Also, updated dialog and animations in the open world. – Added a Slave Level 4 open-world event for Hinata. – Added a Slave Level 3 event for Hinata. – Updated the Android version of First and Second Act with a reworked event and bug fixes.Ħ00+ new renders, 105+ new animations, 1600+ new lines – Updated the Android version of Third Act to version 0.3.3. – Fixed Asuna appearing in the cage after a Love Level 3 event for Ash. – The Consultant’s events will now be available even if the Love Level 2 event for Nami has a positive outcome. Also fixed a bug with the price of school improvements that was causing non-integers to appear in the money. – The balance of prices for township improvements has been rebalanced slightly. – Added one more gold scene to the gallery. – Improved and reworked dialog and images for the Thursday starting events. – Added a Level 7 secondary event for Casca. – Added a Love Level 4 open-world event for Nami. – Updated the Android version of First and Second Act with reworked images for the Friday event and bug fixes.ģ60+ new renders, 85+ new animations, 1500+ new lines – Updated the Android version of Third Act to version 0.3.3.5. – Fixed a bug during the transition from the principal’s office to Ash’s room. – Enchanced the images for the Friday starting event. – Added a Level 6 secondary event for Touka. – Added a Slave Level 4 open-world event for Nami. – Updated the Android version of the First and Second Acts with updated dialog for the Friday event.Ĥ70+ new renders, 90+ new animations, 1350+ new lines – Updated the Android version of Third Act to version 0.3.4. ![]() – Added some audio files adjusted to the new animations in H-scenes. ![]() – Updated the dialog in Friday’s event in the prologue. – Added a Level 1 secondary event for Consultant in the Clothing Store. – Added a Love Level 4 open-world event for Zero Two. – Added a Love Level 3 event for Zero Two. If you find that your GPU is hungry, try increasing thread count to achieve faster processing.340+ new renders, 100+ new animations, 1980+ new lines The default setting usually works fine for most situations. You can tune this configuration with "4:4:4" for many small-size images, and "2:2:2" for large-size images. ![]() load:proc:save = thread count for the three stages (image decoding + waifu2x upscaling + image encoding), using larger values may increase GPU usage and consume more GPU memory.tile-size = tile size, use smaller value to reduce GPU memory usage, default selects automatically.scale = scale level, 1 = no scaling, 2 = upscale 2x.noise-level = noise level, large value means strong denoise effect, -1 = no effect.input-path and output-path accept either file path or directory path.h show this help -v verbose output -i input-path input image path (jpg/png/webp) or directory -o output-path output image path (jpg/png/webp) or directory -n noise-level denoise level (-1/0/1/2/3, default=0) -s scale upscale ratio (1/2/4/8/16/32, default=2) -t tile-size tile size (>=32/0=auto, default=0) can be 0,0,0 for multi-gpu -m model-path waifu2x model path (default=models-cunet) -g gpu-id gpu device to use (-1=cpu, default=auto) can be 0,1,2 for multi-gpu -j load:proc:save thread count for load/proc/save (default=1:2:2) can be 1:2,2,2:2 for multi-gpu -x enable tta mode -f format output image format (jpg/png/webp, default=ext/png) Usage: waifu2x-ncnn-vulkan -i infile -o outfile. ![]()
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